Chrome 67 for Android rolling out with horizontal tab switcher and AR/VR APIs

Chrome 67 for Android rolling out with horizontal tab switcher and AR/VR APIs

Developers will be better suited to create VR experiences and other apps thanks to new APIs in this version. While the standard security and bug fixes are present. There are also several design tweaks, but most still require a flag to enable. This version begins testing the new WebXR Device API as part of Google’s push into web-based virtual reality that allows for unified, platform-agnostic experiences. It supports mobile devices and portable VR headsets like Daydream, as well desktop-connected rigs from HTC and Oculus. Developers can create experiences like 360 degree videos, video presented in virtual surroundings, data visualization, home shopping, art, and games. Related to creating mobile experiences in Chrome 67 is the new Generic Sensor API. Websites can access a mobile…

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Facebook-officially-introducing-Facial-Recogrnision.

Facebook officially introducing Facial Recognition

The social networking site has for long been linked to theories of them using facial recognition in their engagement over some years now. Today the Social networking site has official revealed to its user of their good intentions of making a facial recorgnition feature available to its users in a bid to safeguarding them. Here is what Facebook had to say: We’re always working to make Facebook better, so we’re adding more ways to use face recognition apart from just suggesting tags. For example, face recognition technology can do things such as: • Find photos you’re in but haven’t been tagged in • Help protect you against strangers who use your…

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Apple

Apple provides guidelines to ARKit developers

Taking some of the limelight away from Google’s ARCore announcement, Apple has providedvguidelines to developers building ARKit experiences. ARKit is Apple’s new augmented reality framework introduced as part of iOS 11. It combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience. The AR guidelines include five main sections:  Designing an Engaging Experience Entering Augmented Reality Placing Virtual Objects User Interaction with Virtual Objects Handling Problems To design an engaging experience, Apple recommends; using the entire display to engage people, create convincing illusions when placing realistic objects, consider physical constraints, be mindful of user comfort, introduce any motion gradually, be aware of user safety, make use of audio and haptic feedback to…

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Apple releases iPhoneX

Apple releases iPhoneX

Apple at it usual iPhone series of releases have unveiled their new smartphone offering for the 2017/2018 world market. The sleek smartphone which has defied it older sibling; iPhone 8’s home button for a user involvement gesture art as its new home style. Our vision has always been to create an iPhone that is entirely screen. One so immersive the device itself disappears into the experience. And so intelligent it can respond to a tap, your voice, and even a glance. With iPhone X, that vision is now a reality. Say hello to the future. iPhoneX Specification Super Retina Display With iPhone X, the device is the display. An all‑new 5.8‑inch Super Retina screen…

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Apple, Augmented Reality, AR, Patent

Apple patents overlaying details on Augmented Reality glasses

Apple has patented a method of overlaying details onto real-world environments, similar to what Google was trying to achieve with Glass. The user would see details of points of interest, like the names of buildings on Fifth Avenue or the different parts of a car. In the patent, the user clicks the point to see more information, which could include details on the store or a video of what the car part does. Apple shows the real-world overlay on the iPhone and iPad for the majority of the patent, filed to the U.S. Patent and Trademark Office (USPTO) in 2013, but at the end shows how it could be added to…

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